Nachlese; Tips&Tricks; Lösung; Direkt download. Safecracker Nachlese. Herausgeber:The Adventure Company Entwickler:The Adventure Company Download. Safecracker (Lösung/FAQ). Andere Systeme: [Macintosh] [PC] Genre: Knobelspiel/Puzzle Erschienen: Entwickler: Spiele dieses Entwicklers Daydream. Diese Lösung liegt nur im PDF-Format vor, welches mit dem kostenlosen Acrobat-Reader geöffnet werden kann. Den zurzeit aktuellsten.
Komplettlösung & Spieletipps zu Safecracker: Das ultimative Puzzle AbenteuerKomplettlösung Safecracker: Der Anfang, Raum 1: Rezeption. Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen: Versuch es erst mal selbst und wenn es dann nicht klappt: hier ist die Lösung: Klick. Diese Lösung liegt nur im PDF-Format vor, welches mit dem kostenlosen Acrobat-Reader geöffnet werden kann. Den zurzeit aktuellsten.
Safecracker Lösung Der Anfang VideoRatchet \u0026 Clank - Safeknacker - Safecracker - Alle Rätsel Alle Lösungen (Leicht) Trophäe Guide Safecracker () The Ultimate Puzzle Adventure. by Kheops Studios. Hints and Solutions by MaGtRo August NOTE: Please use these solutions only as a last resort. The fun of solving the puzzles will diminish. Safecracker: The Ultimate Puzzle Adventure is a puzzle adventure game where you are employed by a wealthy family to search a recently deceased man's estate in order to find his last will and testament. This is hidden within one of many safes scattered around his 4-storey mansion. It is very similar to an earlier game, Safecracker. Safecracker 2 Walkthrough Teil 1 Safecracker 2 Playlist: radio-impact.com Safecracker is a crossword puzzle clue. Clue: Safecracker. Safecracker is a crossword puzzle clue that we have spotted over 20 times. There are related clues (shown below. Safecracker definition is - one that breaks open safes to steal. How to use safecracker in a sentence. Now go to the Librarythrough the door in the Games Room that you opened by completing the third panel in the Museum. There are some familiar puzzles, some unfamiliar puzzles, and some very clever twists on the whole idea of what constitutes a puzzle. Click the Edev Media to move the numbers about. Liang Wenbo may have multiple downloads Kreuzworträtzel few games when different versions are available. The path out is now clear. Pull back from close-up resets the puzzles. Turn slightly right and go Doubleu Casino Promo Codes to the first Museum safe. Safecracker Lösung may be one or two that could be skipped, but where's the fun in that? Öffnet die vor Euch befindliche Tür, in dem Ihr diese anklickt und verlasst die Telefonzelle. Aim - Turn the small buttons to rotate the squares.
Betätigt nun am linken Bildrand den Hebel, worauf das Bild vermischt wird. Eure Aufgabe wird es nun sein, dieses Bild durch Verschieben der einzelnen Kästchen wieder in die Ausgangsposition zu bringen.
Wollt Ihr einen bestimmten Stein verschieben, klickt diesen einfach an. Leider können wir an dieser Stelle keinen genauen Lösungsweg angeben, da sich die Ausgangssituation von Spiel zu Spiel unterscheidet.
Deshalb hier nur eine kleine Hilfestellung: speichert vor Beginn des Rätsels ab. Habt Ihr hier alles erledigt, betretet den nächsten Raum.
Ja, ich gebe es zu, ich könnte der allerletzte gewesen sein, der von Skyrim in den Bann gezogen wurde. Mehr noch, Youtuber möchte keine Review veröffentlichen - und das hat seine Gründe.
Ein bekannter YouTub Do this until the last keypad points to the red button. If done correctly, see a laser beam shoot up from the stand and bounces on a deflector on the ceiling.
Laser beam:. Move the deflector to bounce the laser to the deflector at other side of the room. Move this deflector so that the laser points to the globe.
The globe opens. Take transistor. Place the resistor, 8 pin circuit, 4 pin circuit and the transistor on the panel.
Door opens. It talks about 3 safes that are for sale: a safe, antique safe and a safe. Laser locked safe :.
Clue - Taken from the paper in the Dining Room safe. Take the small gold key and the T shaped key. When each number is pressed, the numbers shown cycle to 5 numbers and repeats.
Press the keypad 8 times using one number 2 rounds on the readout. Number on keypad Numbers shown when keypad is pressed 5 times. Enter the trial code 5 times before trying another set of code.
Take note of the correct numbers and when-where they are off in the 5 times you enter the trial code. If you get a correct number and the others are off, move that off number to the correct sequence.
Click that off number on the keypad Xs it is off the sequence. The rest of the keys entered during this moving the number step should be numbers that are not selected for the trial code.
During my replays, I had 3 different numbers. Take the magnetic card. Clue - The clue here is the letter from Margaret taken from the Blue Bedroom puzzle.
What is the secret of Duncan W. The door slides open. Aim - To clear a path for the key to get to the slot on the right.
Take the small magnet on the right. To move the bars, click the magnet on any metal bars. Take another triple key. The Basement.
The Entrance to the cellar:. Take the stairs going down from the hallway off the Dining Room and the Study. Electrical panel:. Aim - To get light up all the bulbs on the left by making a path from the right electrical source to the left.
Turn the knobs on top and right side to adjust the metal bars to make a continuous path. The lights are on. Aim - To light up every second bulb and turn only at corners that are lit to end up at the last bulb on the right.
Take the GPS keycard and the brass key. Place the piston taken from the small sitting room safe at the middle empty slot.
The left cylinder has 3 levels, the middle has 5 and the right has 8 levels. The right cylinder is filled to 8 levels.
See water fill the fountain at the Winter Garden. The Second Floor. Use the brass key taken from the Wine Cellar safe to open the side door of the Dining Room.
Climb up to the second floor. West Corridor:. Note that the up arrow goes up 5 levels and the down arrow goes down 7 levels. Take the special pipe key.
Aim - To decode the numbers on the top using the letters at the stone block below. Place the stone block taken from the metal loop safe on the frame.
Using the Polybius square, decode the numbers on the top and enter them on the dials. Check here to learn about Polybius Square.
Solution: Click here. Clue - Take note of the shapes formed by colored wires and the layers the wires are set.
The panel opens to show 4 different colored wires surrounding the 9 button screws. The laser rays on the door are turned off.
Read the letter from Edward on the window seat. Download Safecracker Register Login Help. MyAbandonware More than old games to download for free!
Browse By Download MB. Description of Safecracker Windows , the year Safecracker was released on Windows, as well as Mac. External links PCGamingWiki.
Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Any Windows Mac.
Send comment. Take the slip of paper. We'll use it later in the Museum , but for now, turn around, then head right to the keypad on the wall, to open the Snooker Safe.
Take a look at the Snooker rules in your inventory, then examine the table. See that the green and black balls are missing. The yellow ball is sunk although this is irrelevant for some reason , and two red balls are sunk.
There is also a white ball on the table Take the fountain plug and the lever. Head downstairs to the Winter Garden to solve the fountain puzzle.
This door will open when you complete the final panel in the Museum. Go through it to enter the Library.
Enter the library through the Games Room, through the door you opened by solving the final panel in the Museum. Place the "Screen and Keycard Reader" that you obtained in the Violet Bedroom on the lower portion of the safe.
By pressing each number four times, you can see that only 6, 7, 8, and 9 move a bar on the left of the safe.
So the solution is in some order. Right-click to bring up inventory, then left-click on the door at the bottom right of the screen.
Check out the menu screen. Look at the letters on the telephone buttons in the upper right. Take the steering wheel, then head to the Blue Bedroom , which is opposite the Yellow Bedroom at the other end of the Second Floor.
Open the door with the Double Key you grabbed from the fountain in the Winter Garden. Enter the Violet Bedroom.
Each bar needs to move to the right a net total of twice. Use the small gold key you obtained in the Workshop on the radio-shaped music box.
Take the small iron key and the keycard reader. Now go to the Library , through the door in the Games Room that you opened by completing the third panel in the Museum.
You need two triple keys to open this door They are located:. Open the doors, and go on in. Our boy is quite excited to have reached the final safe.
Of course, we still need a 4-digit code to open it. Save your game here, so you can run through several alternate endings.
Open the doors, then have a look at the plates. Try combining all four plates. Once you enter the final code, you get to choose a beneficiary.
The letters and journal pages scattered throughout the mansion may guide your choice Use the small iron key you obtained in the Music Box safe in the Violet Bedroom , then turn the device on.
Hit the volume button at the bottom of the phone , or the device won't work. You have five chances to guess it before the puzzle resets with a new code.
You have to turn the key off, then on to reset the box if this happens - which I found very annoying. You can grab a friend and play Mastermind for a while to hone your skills As a hint, start with four different numbers don't hit 1 four times, then 2 four times, etc.
A red light in the first position would mean that 1 isn't in the solution, a blinking light in the first position would mean that 1 is in the solution, but not in the first position, and a solid green light would mean that 1 is the first number of the solution.
Swap out "red light" numbers for untried numbers i. Take the chip card and letter from Margaret. Go downstairs to the Workshop to use them.
Zoom in on the wall panel. Place the Carved Stone Block obtained in the Loft on the lower portion of the panel. Our boy comments that it's a Polybius Square.
The first number of each pair of numbers along the top of the safe refers to the left of the Carved Stone Block, and the second number refers to the top of the Carved Stone Block.
The numbers translate to:. Wait a couple of seconds for the safe to open. Or turn them so they all point downwards.
Or, the top row points left and the right side points right